[Rivet-svn] r2609 - trunk/doc

blackhole at projects.hepforge.org blackhole at projects.hepforge.org
Sun Jul 25 12:45:14 BST 2010


Author: buckley
Date: Sun Jul 25 12:45:14 2010
New Revision: 2609

Log:
A few minor tweaks, e.g. mentioning the FourMomentum::vector3() method.

Modified:
   trunk/doc/rivet-manual.tex

Modified: trunk/doc/rivet-manual.tex
==============================================================================
--- trunk/doc/rivet-manual.tex	Thu Jul 22 18:27:29 2010	(r2608)
+++ trunk/doc/rivet-manual.tex	Sun Jul 25 12:45:14 2010	(r2609)
@@ -761,7 +761,7 @@
 Observant readers may have noticed a problem with all this projection caching
 cleverness: what if the final states aren't defined the same way? One might
 provide charged final state particles only, or the acceptances (defined in
-rapidity range and a IR \pT cutoff) might differ. Rivet handles this by
+pseudorapidity range and a IR \pT cutoff) might differ. Rivet handles this by
 making each projection provide a comparison operator which is used to decide
 whether the cached version is acceptable or if the calculation must be re-run
 with different settings. Because projections can be nested, applying a top-level
@@ -970,7 +970,8 @@
 \paragraph{Vector components}%
 The \code{FourMomentum} \code{E()}, \code{px()}, \code{py()}, \code{pz()} \&
 \code{mass()} methods are (unsurprisingly) accessors for the vector's energy,
-momentum components and mass.
+momentum components and mass. The \code{vector3()} method returns a spatial
+\code{Vector3} object, i.e. the 3 spatial components of the 4-vector.
 
 \paragraph{Useful properties}%
 The \code{pT()} and \code{Et()} methods are used to calculate the transverse
@@ -980,8 +981,8 @@
 exist, named \code{pseudorapidity()}, \code{azimuthalAngle()} and
 \code{polarAngle()}. Finally, the true rapidity is accessed via the
 \code{rapidity()} method. Many of these functions are also available as external
-functions, as are algebraic functions such as \code{cross(vec1, vec2)}, which is
-perhaps more palatable than \code{vec1.cross(vec2)}.
+functions, as are algebraic functions such as \code{cross(vec3a, vec3b)}, which
+is perhaps more palatable than \code{vec3a.cross(vec3b)}.
 
 \paragraph{Distances}%
 The $\eta$--$\phi$ distance between any two four-vectors (and/or three-vectors)


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